HolySkateon chain
Open world skateboarding. Wake up in Holy City, learn the spots, finish the Holy Line.
Open world skateboarding · Whitepaper 2026
Open world skateboarding. Wake up in Holy City, learn the spots, finish the Holy Line.
HolySkate
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You wake in a strange city.
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A board. Almost no reputation.
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The streets are already skating.
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Neon Alley never sleeps.
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One route connects every sacred spot.
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They call it the Holy Line.
01 / 06Scroll · swipe · spaceSwipe up
How to play
No menu before the fun. You ride. A rail, a ramp, a bowl, a shop, or a local with a job — that is the game. Holy Park is not a separate mode. You skate there.
Mechanics
Movement, ramps, rails and flips aren't mini-games. They're how you get around, how you practise, and how the city opens up.
Cruise
01Accelerate, brake, carve, carry downhill speed.
Jump
02Leave flat ground, ramps and transitions with air control.
Tricks
03Ollies, flips, spins, grabs, manuals, reverts, wallrides.
Grind
04Rails, coping and edges. Balance and the exit matter.
Combo
05Link tricks without losing momentum. Variety scores higher.
Bail
06A missed landing breaks the combo. It does not end the city.
Controls
Desktop
Keyboard to push, carve and brake. Mouse to set up tricks. Space leaves the ground.
Mobile
Virtual steering, a jump, and trick buttons. Same city. Same line.
The Loop
Ride, find something, get good at it, get noticed. Eight steps, and the last one ends on chain.
Explore
Ride Holy City and find what can be skated.
Practice
Learn movement and lines where a bail is cheap.
Challenge
Take missions from riders, shops and park regulars.
Perform
Finish the line, the score, the race or the search.
Earn
Reputation, experience, cosmetics and access.
Unlock
New districts, harder spots, events.
Complete
Finish the Holy Line without losing the run.
Claim
Connect a wallet and claim under the live rules.
How to earn
You earn a place in the scene before you earn a token. Experience, reputation and cosmetics move the story. The HolySkate token is the on-chain reward for finishing the campaign — checked by the server, never by the browser alone.
Progression
Rider level
Missions, discoveries, contests and clean skating.
Reputation
Unlocks people, shops, events and harder spots.
Mastery
Street, park, bowl, downhill, air, technical lines.
Discovery
Hidden spots, stickers, photos, legendary boards.
Cosmetics
Decks, wheels, outfits, trails, emotes. No combat stats.
The claim
Last Push complete, wallet connected, rules as published.
The Campaign
Every major job has a story, a trick demand and a reward. Finish the Holy Line without losing the run, and the claim opens.
First Push
Find your feet in the plaza, then walk into the Rookie Yard — it lends you a board.
Earn Your Wheels
Walk into Holy Boards and buy your first deck at the counter. The board goes on your back.
Welcome to Holy Park
Walk through the park gate and drop in, then clear three park objectives.
Find Your Line
Connect four street spots without letting the combo drop.
The First Contest
Enter the contest jam and hit the target score inside one session.
Night Session
Clear technical tricks in Neon Alley under time pressure.
The Lost Spot
Explore Dustyard and uncover the forgotten spot.
Crew Challenge
Beat three riders at three different disciplines.
Skyline Run
Complete a demanding rooftop route across Skyline Quarter.
The Holy Line
Connect every major district in one unbroken skating journey.
Token unlock
The Last Push
Finish the campaign finale and unlock the $HOLY claim path.
Checked by the server, never by the browser alone. Then connect an eligible wallet and claim.
Tokenomics
Gameplay and speculation stay apart. Experience and reputation live in Holy City. The chain handles wallet identity, ownership of selected collectibles, and the native token. Skating stays responsive because the server, not the contract, runs the moment.
Economy
The server runs the moment so skating stays responsive; the chain handles identity, ownership and the reward.
On the board · in the game
Experience
Rider level. Stays in the game.
Reputation
How the city opens higher work.
Cosmetics
Boards, clothes, trails. Expression, not power.
Collectibles
Stickers, photos, legendary decks you find.
Behind the board · on chain
HolySkate token
On-chain layer and the campaign reward.
Supply, allocation and sale terms publish with Phase 5, next to the contract. Nothing here is a price, a yield, or a promise of return.
About · Whitepaper 2026
HolySkate is a browser open world where skating is the language. You arrive as an outsider — the cute alien rider — with a board, curiosity, and almost no name. Crews, shop owners and park regulars already disagree about what skating means. You earn a reading of your own.
The Holy Line is a test of everything the city taught you.
Movement, control, creativity, courage, and knowing where the spots actually are. Old photos, rumors and hidden marks point at it. Nobody has linked the whole route in one run.
The City
Holy City is the level. Every neighbourhood skates differently — and one legendary route runs through all of them.
01 · Central social hub
Holy Plaza
Monument gaps and public rails
Pillars
Open world
Streets, plazas, stairs, roofs and hidden spots are the level.
Skate first
The board is how you travel, practice and compete.
Missions
Every major job has a story, a trick demand and a reward.
On chain
Wallet, cosmetics, verified completion, the native token.
Social
Other riders, scores, shops, sessions, lines worth remembering.
The rider
The playable character starts from the supplied cute alien — deliberately not a human skate hero. Boards, decks, wheels, trucks, grip, outfits, helmets, stickers, trails and emotes grow on top of that face. The shop in the city is where that wardrobe lives.
Roadmap
The strongest way to grow is to keep adding places worth skating — not systems that pull you off the board.
Phase 01
Rider, board, first park, one city block.
Phase 02
Districts, the shop, locals, missions.
Phase 03
Grinds, combos, contests, sessions with others.
Phase 04
Wallets, server checks, campaign tracking.
Phase 05
Token claim, collectibles, public launch.
Phase 06
New places, events, cosmetics, the city’s own ideas.
Phase 05 is where the token claim opens.
The world should reward curiosity: a staircase you want to clear, a rail you want to grind, a roof you want the way up to. The chain supports that history. It does not replace it. Ride Holy City. Learn the spots. Meet the locals. Finish the Holy Line. Then take the progression on chain.
HolySkate · Whitepaper 2026 · Nothing here is a price or a promise of return.
Play now
A session is not a menu. Pick tricks, keep the line under five, then land it. Variety counts. The real city — parks, missions, other riders — opens in the playable build. This is the first push.
Your line
Nothing yet. Push.
Score 0
Buy token
The HolySkate token is the native piece of the economy: ownership, verification, and the reward for riders who finish the main journey. It is not a trick multiplier, and you do not need it to start skating.
Skate the campaign through The Last Push.
The server confirms the run. The browser does not.
Connect an eligible wallet.
Claim through the mechanism published with the contract.
There is no sale live on this page. Supply and the buy window ship in Phase 5. Follow the account so the drop doesn’t pass you in an alley.

Building Holy City